![]() You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.Ī summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. The spell conjures one of the creatures from the 1st Level list on Table: Summon Monster. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. It attacks your opponents to the best of its ability. It appears where you designate and acts immediately, on your turn. This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). School conjuration (summoning) Level antipaladin 1, bard 1, cleric/oracle 1, medium 1, psychic 1, sorcerer/wizard 1, spiritualist 1, summoner/unchained summoner 1, witch 1Ĭomponents V, S, F/DF (a tiny bag and a small candle) Consult your GM to determine if it can be summoned using summon monster VI or not in his or her campaign. We believe that the linked to monster is appropriate however.Ĥ The source indicated this monster could be summoned via summon monster VI but when the monster “officially” appeared in B3 this information was omitted. The GM will need to adjust the creature with this template if has not already created one with it applied.Ģ This creature has the extraplanar subtype but is otherwise normal for its kind.ģ Adventure Path #29 refers to this monster as “Cerberai” but we could not find that exact named monster. * This creature is summoned with the celestial template if you are good, the entropic template if you are chaotic, the fiendish template if you are evil, or the resolute template if you are lawful you may choose any if you are neutral.ġ The original source material did not explicitly state this but it can be assumed the intent is to use the creature indicated but with the Young Creature template applied. Table: Summon Monster IX Alternative Summoning Options 9th Level Alternatives Table: Summon Monster VIII Alternative Summoning Options 8th Level Alternatives Table: Summon Monster VII Alternative Summoning Options 7th Level Alternatives Table: Summon Monster VI Alternative Summoning Options 6th Level Alternatives Table: Summon Monster V Alternative Summoning Options 5th Level Alternatives Table: Summon Monster IV Alternative Summoning Options 4th Level Alternatives Table: Summon Monster III Alternative Summoning Options 3rd Level Alternatives Table: Summon Monster II Alternative Summoning Options 2nd Level Alternatives The conjured animal is the creature dealing damage.Table: Summon Monster I Alternative Summoning Options 1st Level Alternatives the one casting Conjure Animals, is not the one dealing damage to the other creature. Note, however, that the warded creature, i.e. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends. Just for clarification, an errata for the PHB was released in November 2018. The errata does not change this answer, though. Dealing damage now ends Sanctuary, thus Dragon's Breath, Breath Weapon from Dragonborns and other effects that had this loophole now end Sanctuary. 1ġ Both of these statements are not true any more due to November 2018 errata. ![]() ![]() For example, Dragon's Breath also doesn't end it - even though it does something pretty against the usual conception of Sanctuary. So, if you are not running RAW, it's up to the DM how he sees Sanctuary working and what should end its effect or not. It's also arguable if issuing the command is the same as actually using your action to "recast" the spell, as in Witch Bolt. issuing the command "Attack them" to your wolves) would end it as well. Extrapolating this line of thinking, not only casting a spell to affect an enemy creature, but using it (e.g. From the same tweet above, Witch Bolt should end Sanctuary. If you cast Sanctuary after casting Witch Bolt, Witch Bolt deals damage but doesn't end Sanctuary. Essentially, Witch Bolt keeps hitting after being cast. See rules designer Jeremy Crawford's explanation here. If you then use the spell to affect an enemy creature, you are not casting the spell again, thus it does not end Sanctuary.Ī similar case happens with Witch Bolt. When you cast Conjure Animals, you are not affecting an enemy creature (you are only Conjuring animals). RAW, the spell only ends Sanctuary in the moment you are casting the spell. ![]()
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